Slouch of Villainy: They have horrible back posture.Red means that they've found you and are actively trying to kill you. Red Eyes, Take Warning: The huntsmen's eyes serve as indications of their alertness.Red and Black and Evil All Over: Many of the huntsmen have this color scheme.At first glance they seem remarkably casual with each other about their positions as Evil Minions, but the game further paints them as being immensely petty, psychotic, and completely lacking in empathy, laughing at the misery of their fellows and engaging in Cold-Blooded Torture for fun. Malevolent Masked Men: The huntsmen all have their faces covered, and will kill you on sight.Heavily Armored Mook: Some of the huntsmen wear breastplates with a sort of high metal collar that covers much of their head, which make their head and torso resistant to gunfire and completely immune to damage from the canesword, as well as making them totally immune to Back Stabs since their spine is properly protected.Green means they haven't noticed anything suspicious, yellow means they're investigating something, and red means they've found you and are actively trying to kill you. Glowing Eyes of Doom: The huntsmen all have glowing eyes, the color of which changes depending on their alertness.Evil Sounds Raspy: Their voices are suitably gravelly and hoarse.The end result inside the Slaughtered Goat speaks for itself. Bullying a Dragon: It really wasn't a good idea to make sadistic sport of their capture of a Goatman.They'll often shout about how much they'll love wearing your skin when in combat, and one can be found hacking frenziedly at a side of beef on a table, screaming "AXE GOES IN, BLOOD COMES OUT!" repeatedly. Ax-Crazy: The Huntsmen are clearly rather unhinged.They likely are (or were) mutated or otherwise altered humans, though just how much they differ from a normal human is unclear. Ambiguously Human: The huntsmen are humanoid and mostly act like humans, but we only see them when they're covered head-to-toe in clothing, they have Vader Breath and Glowing Eyes of Doom, and the description of one of their rifles explicitly says that it cannot be used by ordinary people. ![]() Animation Bump: They previously had stiff and basic animations, until the "Tavern" update heavily reworked them, giving them a Slouch of Villainy ideal, jerky Ax-Crazy movements, and far more aggressive and visceral attacks.Despite their individual weakness, they are somewhat intelligence pursuers, have numbers, and come in many variants, making them nonetheless dangerous. The most common enemy type in the game, they act as the Countess's muscle throughout the city and it's surroundings.
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